There is so much interesting research and reading material in this eJournal. Two articles in particular caught my eye. The first, The Case of Narrative in Digital Media (Marie-Laure Ryan), explores the use of narrative storytelling in digital media (with an emphasis on interactive games).
Dr. Ryan outlines several definitions of the term narrative, but I found the following three descriptions (especially in the context of online community, learning, and instructional design) insightful:
- Narrative representation consists of a world (setting) situated in time, populated by individuals (characters), who participate in actions and happenings (events, plot) and undergo change.
- The most prominent reason for acting in life is problem-solving. It is therefore the most fundamental narrative pattern.
- Narrative representations must be thematically unified and logically coherent. Their elements cannot be freely permuted, because they are held together in a sequence by relations of cause and effect, and because temporal order is meaningful.
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