Guest Editors: Panayiotis Zaphiris & CS Ang
Computer Games are at the forefront of technological innovation and their popularity in research is also increasing. Their wide presence and use makes Computer Games a major factor affecting the way people socialize, learn and possibly work. Computer Games are also beginning to attract the attention of educators and education technologists.
With this special issue of Interacting with Computers we wish to explore the relationship between Computer Games and Human-Computer Interaction (HCI). Are current HCI techniques and methodologies appropriate for designing Computer Games? Do we need new Computer Game focused HCI methods, theories and paradigms? What are the new challenges when it comes to evaluating Computer Games?
This special issue of Interacting with Computers is inviting contributions from both the academic community and industry. It will focus on issues surrounding the analysis, design, development and evaluation of Computer Games and the issues surrounding them.
Potential topics include (but are not limited to) the following:
* Design approaches and techniques suitable for Computer Games
* Theoretical and/or pedagogical foundations for analysing Computer Games
* Within-game and/or out-game activities and their HCI analysis
* Computer Games and Online Communities
* Social and Cultural Issues and Computer Games
Interacting with Computers is an interdisciplinary journal of Human-Computer Interaction, published by Elsevier Press.
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