Sunday, June 04, 2006

Making mLearning Work: Gen Y, Learning and Mobile Technologies

Making mLearning Work: Utilizing mobile technology for active exploration, collaboration, assessment, and reflection in higher education

Mercedes Fisher, PhD.
National College of Ireland

Derek E. Baird, M.A
Educational Technologist

Abstract

The convergence of mobile technologies into student centered learning environments requires academic institutions to design new and more effective learning, teaching, and user experience strategies.

In this paper we share results from a mLearning design experiment and analysis from a student survey conducted at the National College of Ireland. Quantitative data support our hypothesis that mLearning technologies can provide a platform for active learning, collaboration, and innovation in higher education.

In addition, we review mobile interface and user-experience design considerations, and mLearning theory. Finally, we provide an overview of mLearning applications being developed in the United States, United Kingdom, and Ireland including, Virtual Graffiti, BuddyBuzz, Flickr, and RAMBLE.

Keywords:

mLearning, social software, mobile, Flickr, BuddyBuzz, RAMBLE, Gen Y, mobile interface design, mobile user-experience design, user generated content, community generated content, rapid serial visual presentation, mobile learning theory, Ireland, Yahoo, Google, Tivo, PSP, iPod, open source education, YouTube, Claroline, National College of Ireland

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