For example, students can utilize mobile and/or social networking technologies to contribute using related stories, personal experiences, anecdotes and questions to reflect and actively encourage others to contribute as well.
The interactive, collaborative, engaging social activities, combined with the ability to self-publish and remix content on the web, enable students to use technology as a vehicle for presenting and sharing their own work as well as provide feedback on contributions made by other students.
Moreover, due to the wide variety and availability of social software, students are able to choose from multiple formats including text, video, audio, or photos to find the tools that best support their own learning style, interests, and goals.
A recent study by the Irish National Teachers Organization (INTO) found that students are using their mobile phones for just about everything--except making phone calls. According to INTO, only 20% of the 671 students surveyed report using their mobiles to make phone calls, whereas 81% report using their mobile to communicate via text or IM messages.
The INTO survey seems to dovetail with the results of a 2005 Pew Internet and American Life study on teens and technology. Like their peers in Ireland, American youth preferring using IM or TM for everyday conversations with friends.
Other key findings from the Irish National Teachers Organization survey:
- 96% of 11 & 12 year old students have a mobile phone
- 60% have a camera on it
- 72 % say they use it to access the Internet
- 20% use it to make calls
- 81% use it to send texts
The combination of social interaction with opportunities for peer support and collaboration creates an interesting, engaging, stimulating, and intuitive learning environment for students. Effective course design will need to blend traditional pedagogy with the reality of the media multitasking Gen Y learner.
Clearly, the nearly ubiquitous use of portable media devices on the college campus has provided instructors with a unique opportunity to design mobile learning environments and new innovative pedagogical approaches built around the increasingly mobile landscape.
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