" The primary findings in the survey of 1,102 youth ages 12-17 include;Teachers already know that their students love playing video games and I think many educators would also be interested in knowing how to harness the potential of gaming for educational purposes with their students. Don't you agree?
- Game playing is universal, with almost all teens playing games and at least half playing games on a given day.
- Game playing experiences are diverse, with the most popular games falling into the racing, puzzle, sports, action and adventure categories.
- Game playing is also social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life."
Tuesday, September 30, 2008
Pew Report: American Teens Play Games
A recent survey "Teens, Video Games and Civics" conducted by the Pew Internet & American Life Project finds that a significant number of American teens play video games.
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